- #IMPERIAL GLORY AI MOD MOD#
- #IMPERIAL GLORY AI MOD UPDATE#
- #IMPERIAL GLORY AI MOD MODS#
- #IMPERIAL GLORY AI MOD CODE#
President, “we have to make all unit types viable. “To make things more interesting,” says Mr. This has been one of the goals the Steiner Modding team has setįor themselves, for the future of “Awakening of the Rebellion.” What also helps to make ground combat more engaging is the wide assortment of infantry, speeders, hover tanks, walkers and aircrafts at the disposal of both the player as well as the AI.Įach unit has been reworked to fit a role and to behave aĬertain way. The awareness of the AI helps make ground battles feel more dynamic than they have in the past. If it is constantly pulling troops from the base it’s going to go, ‘Hmm maybe, we should pop back into the base.’” Thus, preventing me from using my landing craft to blow the tank to kingdom come. President said, “the juggernauts directive for the AI is it is trying to protect its base.
![imperial glory ai mod imperial glory ai mod](http://www.urban75.org/blog/images/comacchio-ferrera-italy-01.jpg)
In response to a question about an Imperial Juggernaut tank not attacking my troops, Mr. Planetary ground battles, which have generally been looked at as substandard.Ībout half of the improvements made to ground combat seem to stem from theįrom being able to determine if it should protect itsīase or go on an all-out assault to destroy the player, the AI is much better
#IMPERIAL GLORY AI MOD UPDATE#
This update has vastly improved the gameplay for Now, because of this update for “Awakening of the Rebellion,” the ground
#IMPERIAL GLORY AI MOD MODS#
The “Empire at War” games and their mods were loved for their space combat.
#IMPERIAL GLORY AI MOD MOD#
Mod was the recent ground combat update for version 2.8. One of the largest and most worked on updates for this It must fit into our design framework which is something we agree on at the beginning of every update cycle, so we have a plan,” they said.
#IMPERIAL GLORY AI MOD CODE#
“When you have a model, it gets rigged up and textured and everything like that, but its health, its shields and all of its stats and whatnot, are done by the code people. President (online alias), one of the modders who is the lead audio engineer for the “Awakening of the Rebellion” mod. The code people create the framework that the audio and art go into,” says Mr. Art and audio people do their thing and do as much as they can. We have the art department, animations, we have audio and then general game design and things like that. “The code people are like the glue that sticks all the pieces together. This mod have their tasks and responsibilities to make sure the work is done This makes the gameplay feelĪll this including graphical updates to the game on anĮngine that is nearing fifteen years old. Mechanics and an improved artificial intelligence. Unique factions, tons of ground and space forces to choose from, many new game This massive overhaul adds many new worlds, multiple “Star Wars: Empire at War: Forces of Corruption” and turns them into a The New Republic (what the rebels transform into). This mod takes place before the battle of Endor and into the years of Of the Rebellion (AOTR)” by Steiner Modding One of the most popular “Empire at War” mods on These massive mods are called overhauls and they are,Īrguably, the pinnacle of the modding communities’ abilities in any form. Recreate these games into, essentially, new versions of themselves, with many This group of people have the know-how and drive to No, the reason these two Star Wars games are sticking around is because of a dedicated group of unofficial developers called modders. This is not because the base games are the greatest ever, although the gameplay is unique. These two real-time-strategy (RTS) games are still making a mark on the gaming community. ThisĬampaign focuses on the events right after the battle for Yavin IV and the He attempts to bring the Zann Consortium back to its former glory. The expansion pack “Star Wars: Empire at War: Forces ofĬorruption” adds a lot of new content and follows the crime lord Tyber Zann as
![imperial glory ai mod imperial glory ai mod](https://media.moddb.com/images/mods/1/14/13004/screenshot_0823.jpg)
This goes through the years leading up to the battle of Endor. The first game “Star Wars: Empire at War,” focuses on the Rebel Alliance defeating the empire and vice versa. These are large strategy games based in the Star Wars universe where using massive fleets, invasion armies, assassins and money-making schemes are the norm. “Star Wars: Empire at War” and the expansion pack “Star Wars: Empire at War: Forces of Corruption,” were released by Petroglyph Games in 20, respectively. Dedicated modders are keeping the 15 year old game alive The Steiner Modding Group created the ‘Awakening of the Rebellion’ mod.